CS2 esports dictionary

Understand roles, statistics and tournaments before comparing players.

AWPer

A player who specializes in the AWP sniper rifle. The role can change by map or round.

Rifler

A player who primarily uses rifles such as the AK-47 or M4. This does not specify their tactical role.

IGL

In-game leader: the player coordinating tactical calls. The coach and IGL are different roles.

Entry / Lurker / Support

Entry creates space through early fights. A lurker pressures elsewhere; support uses utility and trades to help teammates. Responsibilities overlap.

ADR

Average damage per round. Compare the same period, competition level and sample size; damage alone does not describe a player’s whole contribution.

K/D

Kills divided by deaths. A small sample, role and opponent strength can change the interpretation.

KAST

Percentage of rounds with a kill, assist, survival or a traded death. Definitions depend on the statistics provider; check its methodology.

Rating

A provider-specific performance metric. Different rating versions are not interchangeable; compare the same version and period.

VRS

Valve Regional Standings: team rankings used for tournament invitations. A global team position is not an individual player rating.

Major / MVP

A Major is a Valve-sponsored Counter-Strike championship. MVP means most valuable player; the awarding body and event matter.

DPI / sensitivity / eDPI

eDPI = mouse DPI × in-game sensitivity. Compare within CS2; matching eDPI does not make hardware identical.

4:3 stretched / 16:9

Stretched 4:3 changes the apparent shape of models and shows less horizontal scene than 16:9. It does not enlarge hitboxes.